I didn't draw a lot during the last weeks. Because of that I decided to show you the first asset I made for our semester-game. (/°o°)/
Yeah, I am still beginner, but I did my best to make a good weapon. ^-^ It was the first complex model I created and textured by myself.
For advanced it may be nothing special. But for me, it still is. (^-^)
3D modeling reference
Starting the highpoly (3DsMax)
Finished highpoly
The lowpoly
Building a uv-map for texturing (in 3Dcoat)
Generated textures for the lowpoly (in Xnormal)
Overpaint in Photoshop as texturing reference
Starting to paint the texture
(test to see which 2D part in Photoshop belongs to which 3D part on the weapon)
The test texture in Photoshop
Starting the real texture
Finishing the real texture
The finished texture in Photoshop
The finished textured model
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