Today we made the Splashdamage Environment Art Test (link) at school. After the lessons we finished the highpoly. We will make the lowpoly in our next 3D-environment lesson.
I took some screenshots again to show the steps of development.
Some parts were quite tricky, but the teacher helped to manage it. So, finally I learned a lot today about workflow and floaters.
Here are the steps of the current highpoly:
The concept of splashdamage and my model